C# IStructuralEquatable Kullanımı Üzerinde Buzz söylenti

Why do we have IStructuralComparable and IStructuralEquatable when there already exist the IComparable and IEquatable interfaces? The answer I would offer is that, in general, it's desirable to differentiate between reference comparisons and structural comparisons.

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If you want to implement IEquatable in a class hierarchy you can use the following pattern. It prevents derived (including sibling) classes from being equal.

As far as I see this is only exposed through the StructuralComparisons class. The only way I sevimli figure out to make this useful is to make a StructuralEqualityComparer helper class as follow:

This code technically works, but is sort of a hot mess and is derece really maintainable. Anyone using the library would have to write this code kakım well. The next logical step would be to just use .Equals on the entire metrics.

If two objects compare bey equal, the GetHashCode method for each object must return the same value. However, if two objects do derece compare as equal, the GetHashCode methods for the two object do not have to return different values.

If those objects do not contain equality/hashcode methods that satisfy that contract, you will have to wrap them and provide correct implementations for those methods yourself in the wrapper.

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In all my years of development and blogging I never thought I would be writing about how amazing a C# struct is, how awesome IEquatable is, and how C# 7 C# IStructuralEquatable Temel Özellikleri features make implementing all of it mind blowing.

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Will feeblemind affect the original creature's body when it was cast on it while it was polymorphed and reverted to its original form afterwards?

There is no need for an equality operator that accepts different types. That should hamiş even compile. So this is a very weak excuse for having a non-generic interface that works with objects.

However, this is not so great if you are using the struct in a dictionary birli my good friend Dustin mentioned to me because a Dictionary will always use the object version of Equals, which falls back to boxing :(

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